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6 – Special Training Talents

传奇sf Part 6 – Special Training Talents

This article examines the differences in the Special Training Talents between RMSS Talent Law and RMFRP Character Law in detail

SPECIAL TRAINING

Acrobat

Cost – no change

Instead of +15 to your Athletic · Gymnastics skill Category and a special bonus of +25 to a Special Attack skill that doesn’t use a weapon, it is now a straight +20 to Athletic – Gymnastics skill Category

传奇sfArcane Discovery

传奇sfRMSS Cost – 7 points

RMFRP Cost – 6 for minor, 11 for major.

Minor is the same as RMSS(Own Realm – Open), Major allows you to learn one Arcane spell list as an Own Realm – Closed list.

传奇sfAssassin Training

RMSS Cost – 5 points

传奇sfRMFRP Cost – 8 points

传奇sfReworded, instead of Ambush being half cost rounded up, it is now just classified as Everyman.

传奇sfDeadly Training

传奇sfRMSS Cost 17 points

传奇sfRMFRP Cost 15 points

传奇sfRemains the same, added clarification that the bonus does not apply to critical modifications

传奇sfDirected Weapons Master

RMSS Cost 10 Points

传奇sfRMFRP Minor 10 points, Major 15

The Major version of the skill is the same as the RMSS version. The minor version gives one weapon skill as everyman.

Disarm Skill

Cost – no change

传奇sfBonus in RMFRP is reduced to +20 from +25 in RMSS

Elvish Training

No changes

Exceptional Skill at Arms

传奇sfNo changes

Fluent

No changes.

General Weapons Master

RMSS Cost 10 Points

传奇sfRMFRP Cost – Minor 10, Major 20, Greater 30

The Minor skill in RMFRP is the same as the RMSS skill. Major gives a +20 bonus, Greater gives +30.

传奇sfGeographic Awareness

Eliminated a few words in the text, but otherwise no changes.

Gymnastic Training

Cost – No change

Instead of the second bonus being to one chosen Self Control skill, you now must pick either Adrenal Leaping, Adrenal Landing, or Adrenal Balance.

Herbalist

RMSS Cost – 13 points

传奇sfRMFRP Cost – 7 Points

The bonus to the skills is reduced from +30 to +20

传奇sfInner Reserve

RMSS Cost – 10 points

RMFRP Cost – Lesser 5, Minor 10, Major 15, Greater 20

The bonus in RMSS was +3, in RMFRP it is +1 for Lesser, +2 for Minor, +4 for Major, and +6 for Greater

传奇sfInternal Clock

No change

Judge of Angles

No change

Judge of Weaponry

Now simply gives a +40 to Weapon Evaluation Skill

Lightning Strike

RMSS Cost – 10 points

RMFRP Cost – 12 points

No change in description

传奇sfMartial Arts Training

传奇sfRMSS Cost – 30 points

传奇sfRMFRP Cost – Minor 10, Major 15, Greater 30

The RMFRP Greater Talent is the same as the RMSS Talent except that the bonus is +20 instead of +15. The Major Talent is a +15 bonus, but doesn’t include the everyman skill. The Minor Talent is +10 and also doesn’t include the everyman skill.

Natural Archer

RMSS Cost – 5 points

传奇sfRMFRP Cost – 8 points

传奇sfThe bonus for bow ranges is the same. An additional +5 bonus to Missile Weapon category has been added.

传奇sfNatural Facility With Armor

传奇sfNo changes.

传奇sfNatural Horseman

传奇sfNo changes.

Natural Weapons Master

传奇sfNo changes.

Outdoorsman

RMSS Cost – 15 points

RMFRP Cost – 12 points

传奇sfNo changes to the description.

Portage Skills

No changes.

Power

RMSS Cost – 30 points

传奇sfRMFRP Cost – Lesser 5, Minor 10, Major 20, Greater 30.

传奇sfThe Greater Talent in RMFRP is the same as the RMSS Talent. Lesser gives 3 ranks, Minor gives 10 ranks, Major gives 25.

Precision

An additional note is added that the GM will assign modifications to this maneuver based upon the combat situation.

传奇sfRacial Training

传奇sfNo changes.

Shield Attack

传奇sfNo changes.

Skilled

RMSS Cost – Familiar 5, Expert 15

RMFRP Cost – Lesser 5, Minor 10, Major 20, Greater 30

An additional note is added that A skill or skill category can only be chosen if its bonus progression is combined or standard.

传奇sfFamiliar in RMSS is the same as Lesser in RMFRP

Expert in RMSS has no equivalent, was a category bonus of +10 or skill bonus of +15

Minor is a category bonus of +10 or a skill bonus of +20

Major is a category bonus of +15 or a skill bonus of +30

传奇sfGreater is a category bonus of +20 or a skill bonus of +40

Sleight-of-Hand

传奇sfRMSS Cost – 10 points

RMFRP Cost – 13 points

No change in the description.

Swift Dresser

传奇sfNo changes.

Trained Regular Footman

No changes.

传奇sfUnderground Upraising

传奇sfRMSS Cost – 7 points

RMFRP Cost – 8 points

传奇sfWarrior Extraordinare

RMSS Cost – 25 points

传奇sfRMFRP Cost – 35 points

Adds an additional Combat Maneuvers skill as everyman.

Weapon Control

No changes.

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